Monthly Archives: May 2011

Know Where You Stand

Between adding pawn changing functionality to my PlayerController class and contemplating necessary data structure changes I decided to take a little walk to stretch my legs and get some much needed sunshine. During that walk I came across an interesting looking place (images bellow). I liked the way the place looked and so I started snapping some referential shots with my phone. I like to document such places for inspirational reasons since they could help get the creative juices flowing for future level design work.

While I was standing over a bridge overlooking the spot a middle aged man crossed behind me. He was probably heading back home since it was around 5pm. He stopped and asked me what I was taking a picture of. He seemed very happy, probably looking forward to a nice relaxing weekend. I told him that I liked the way it looked. He then asked if I had an idea for it? I figured I should explain myself a little more so I told him that I design games and I like to snap pictures of places that could prove inspirational. He continued:

The Man: “No, no… you know what my idea is?”

Me: “What is it?”

The Man: “A waterfall!”

I glanced at the space and replied: “Yes it would seem nice” trying to be polite as I was thinking of something else entirely.

The man: “You see, this whole place used to be a river! It used to stretch far from way up there and go down all the way to the sea right underneath where you are standing right now!”

He then pointed at some geological facts that fortified his claim. He felt the need to justify although I believed him entirely…

The man: “See those rocks there? See how they look like?” Then he points at another cluster of stones “do you see these? see how they are scattered? These are all signs that there used to be a river here!”

He justified a while longer since he saw that I was impressed by what he was saying. I think he knew about this river from his youth or from stories his parents or grandparents used to tell him… or maybe he’s just a whimsical Geology professor…

The man: “So if you want to give them an idea tell them to make it into a waterfall! Put benches here *the man points* plant some grass there *points somewhere else* it would be a very nice place for people to come! Tell them about it, take pictures and propose the idea to them!”

I had no idea who “they” were but I was too distracted imagining the place to ask. He then walked away while I was still picturing it all. It seemed that was the end of our conversation… Until he turned back, raised his hands, and looked towards me saying: “TEN DOLLARS! I’d charge TEN DOLLAR entrance!” then he smiled and walked away as I laughed and continued my walk.

I didn’t ask him his name mostly because I never really do that (a foolish flaw mayhaps) but it was irrelevant. It was a nice chance meet on a bridge overlooking an old river one Friday afternoon.

Here’s a slideshow of some of the pictures I snapped, sorry for the quality, that is all my phone can do.

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Now back to PlayerControllers and Data structures.

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Posted by on 06/05/2011 in Experiences


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Justified Silence

If I’m honest, I’m not used to having a blog that gets visited by someone other than myself and my mum (hi mum!). I recently mentioned that I’ll be releasing a tutorial on every weekend that should help beginners get by (mostly related to UDK). I haven’t forgotten about that and I still intend to do so.

The problem is both my projects need some extra attention with deadlines looming so I’m spending most of my time focused on that, day and night, weekdays and weekends. The upside is there will be some interesting announcements soon so keep checking in or follow me on twitter (DanielLoony) for all the latest.

As for the tutorials, they will resume just as soon as I have some free time on my hands. Sorry for the silence but it can’t be helped.


Posted by on 06/05/2011 in Development